How Electronic Arts Used Employee Advocacy to Ignite Their Corporate Culture

Download the Case Study

You may unsubscribe from any communications or withdraw your consent at anytime. For more information please review our Privacy Policy and User Terms.

When Andrew Wilson took the helm as CEO of Electronic Arts in 2013, he set out to focus the organization on three core strategic priorities: putting the players first, focusing on digital transformation in all areas of the business, and working together as one team.

With over 20,000 employees across 30 locations and in 6 different languages, creating a unified global corporate culture and employer brand was no easy feat.

In this case study:

  • Learn how EA got their employees to be brand advocates
  • Why they took advantage of gamification to drive employee engagement
  • What social results EA drove by using EveryoneSocial
  • And learn how the company built a unique global company culture

 
Get your copy of the case study by completing the form.

Electronic Arts

Download the Case Study

You may unsubscribe from any communications or withdraw your consent at anytime. For more information please review our Privacy Policy and User Terms.

Who We Work With

Our customers are generally B2B companies with 500+ employees spanning high-tech, telecommunications, financial and professional services, staffing, commercial real estate, and many other industries.