How Electronic Arts Used Employee Advocacy to Ignite Their Corporate Culture
With over 20,000 employees across 30 locations and in 6 different languages, creating a unified global corporate culture and employer brand was no easy feat. Learn how Electronic Arts created a connected and more informed community of employees and boosted work culture.
In this case study:
- Learn how EA got their employees to be brand advocates and be more connected
- Why they took advantage of gamification to drive employee engagement and social shares
- What social and communication results EA drove by using EveryoneSocial
- And learn how the company built a unique global company culture
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Where once employees felt like they worked for Electronic Arts, now they felt like they ARE Electronic Arts.