How Electronic Arts Used Employee Advocacy to Ignite Their Corporate Culture

With over 20,000 employees across 30 locations and in 6 different languages, creating a unified global corporate culture and employer brand was no easy feat. Learn how Electronic Arts created a connected and more informed community of employees and boosted work culture.

In this case study:

  • Learn how EA got their employees to be brand advocates and be more connected
  • Why they took advantage of gamification to drive employee engagement and social shares
  • What social and communication results EA drove by using EveryoneSocial
  • And learn how the company built a unique global company culture

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Electronic Arts

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Adobe Offices.

I love how easy it is to use. The competition doesn't even compare.

Dell Office.
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Our most successful salespeople leverage EveryoneSocial.

NTT Data Employees.
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The ease-of-use for both users and content curators sets EveryoneSocial head and shoulders above the crowd.

Electronic Arts Office.
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Where once employees felt like they worked for Electronic Arts, now they felt like they ARE Electronic Arts.